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Tween 缓动动画

Linear

quad easeIn

quad easeOut

quad easeInOut

js
/**
 * t: current time(当前时间)
 * b: beginning value(初始值)
 * c: change in value(变化量)
 * d: duration(持续时间)。
 */

const tween = {
    linear: function (t, b, c, d) {
        return (c * t) / d + b;
    },
    quad: {
        easeIn:  (t, b, c, d) => {
            return c * (t /= d) * t + b;
        },
        easeOut: function (t, b, c, d) {
            return -c * (t /= d) * (t - 2) + b;
        },
        easeInOut: function (t, b, c, d) {
            if ((t /= d / 2) < 1) {
                return (c / 2) * t * t + b;
            } else {
                return (-c / 2) * (t * (t - 2) - 1) + b;
            }
        },
    },
    cubic: {
        easeIn: function (t, b, c, d) {
            return c * (t /= d) * t * t + b;
        },
        easeOut: function (t, b, c, d) {
            return c * ((t = t / d - 1) * t * t + 1) + b;
        },
        easeInOut: function (t, b, c, d) {
            if ((t /= d / 2) < 1) return (c / 2) * t * t * t + b;
            return (c / 2) * ((t -= 2) * t * t + 2) + b;
        },
    },
    quart: {
        easeIn: function (t, b, c, d) {
            return c * (t /= d) * t * t * t + b;
        },
        easeOut: function (t, b, c, d) {
            return -c * ((t = t / d - 1) * t * t * t - 1) + b;
        },
        easeInOut: function (t, b, c, d) {
            if ((t /= d / 2) < 1) return (c / 2) * t * t * t * t + b;
            return (-c / 2) * ((t -= 2) * t * t * t - 2) + b;
        },
    },
    quint: {
        easeIn: function (t, b, c, d) {
            return c * (t /= d) * t * t * t * t + b;
        },
        easeOut: function (t, b, c, d) {
            return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
        },
        easeInOut: function (t, b, c, d) {
            if ((t /= d / 2) < 1) return (c / 2) * t * t * t * t * t + b;
            return (c / 2) * ((t -= 2) * t * t * t * t + 2) + b;
        },
    },
    sine: {
        easeIn: function (t, b, c, d) {
            return -c * Math.cos((t / d) * (Math.PI / 2)) + c + b;
        },
        easeOut: function (t, b, c, d) {
            return c * Math.sin((t / d) * (Math.PI / 2)) + b;
        },
        easeInOut: function (t, b, c, d) {
            return (-c / 2) * (Math.cos((Math.PI * t) / d) - 1) + b;
        },
    },
    expo: {
        easeIn: function (t, b, c, d) {
            return t == 0 ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
        },
        easeOut: function (t, b, c, d) {
            return t == d ? b + c : c * (-Math.pow(2, (-10 * t) / d) + 1) + b;
        },
        easeInOut: function (t, b, c, d) {
            if (t == 0) return b;
            if (t == d) return b + c;
            if ((t /= d / 2) < 1) return (c / 2) * Math.pow(2, 10 * (t - 1)) + b;
            return (c / 2) * (-Math.pow(2, -10 * -t) + 2) + b;
        },
    },
    circ: {
        easeIn: function (t, b, c, d) {
            return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
        },
        easeOut: function (t, b, c, d) {
            return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
        },
        easeInOut: function (t, b, c, d) {
            if ((t /= d / 2) < 1) return (-c / 2) * (Math.sqrt(1 - t * t) - 1) + b;
            return (c / 2) * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
        },
    },
    elastic: {
        easeIn: function (t, b, c, d, a, p) {
            if (t == 0) return b;
            if ((t /= d) == 1) return b + c;
            if (!p) p = d * 0.3;
            if (!a || a < Math.abs(c)) {
                a = c;
                const s = p / 4;
                return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin(((t * d - s) * (2 * Math.PI)) / p)) + b;
            } else {
                const s = (p / (2 * Math.PI)) * Math.asin(c / a);
                return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin(((t * d - s) * (2 * Math.PI)) / p)) + b;
            }
        },
        easeOut: function (t, b, c, d, a, p) {
            if (t == 0) return b;
            if ((t /= d) == 1) return b + c;
            if (!p) p = d * 0.3;
            if (!a || a < Math.abs(c)) {
                a = c;
                const s = p / 4;
                return a * Math.pow(2, -10 * t) * Math.sin(((t * d - s) * (2 * Math.PI)) / p) + c + b;
            } else {
                const s = (p / (2 * Math.PI)) * Math.asin(c / a);
                return a * Math.pow(2, -10 * t) * Math.sin(((t * d - s) * (2 * Math.PI)) / p) + c + b;
            }
        },
        easeInOut: function (t, b, c, d, a, p) {
            if (t == 0) return b;
            if ((t /= d / 2) == 2) return b + c;
            if (!p) p = d * (0.31 * 0.5);
            let s = 0;
            if (!a || a < Math.abs(c)) {
                a = c;
                s = p / 4;
            } else s = (p / (2 * Math.PI)) * Math.asin(c / a);
            if (t < 1) return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin(((t * d - s) * (2 * Math.PI)) / p)) + b;
            return a * Math.pow(2, -10 * (t -= 1)) * Math.sin(((t * d - s) * (2 * Math.PI)) / p) * 0.5 + c + b;
        },
    },
    back: {
        easeIn: function (t, b, c, d, s) {
            if (s == undefined) s = 1.70158;
            return c * (t /= d) * t * ((s + 1) * t - s) + b;
        },
        easeOut: function (t, b, c, d, s) {
            if (s == undefined) s = 1.70158;
            return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
        },
        easeInOut: function (t, b, c, d, s) {
            if (s == undefined) s = 1.70158;
            if ((t /= d / 2) < 1) return (c / 2) * (t * t * (((s = 1.525) + 1) * t - s)) + b;
            return (c / 2) * ((t -= 2) * t * (((s = 1.525) + 1) * t + s) + 2) + b;
        },
    },
    bounce: {
        easeIn: function (t, b, c, d) {
            return c - tween.bounce.easeOut(d - t, 0, c, d) + b;
        },
        easeOut: function (t, b, c, d) {
            if ((t /= d) < 1 / 2.75) {
                return c * (7.5625 * t * t) + b;
            } else if (t < 2 / 2.75) {
                return c * (7.5625 * (t -= 1.5 / 2.75) * t + 0.75) + b;
            } else if (t < 2.5 / 2.75) {
                return c * (7.5625 * (t -= 2.25 / 2.75) * t + 0.9375) + b;
            } else {
                return c * (7.5625 * (t -= 2.625 / 2.75) * t + 0.984375) + b;
            }
        },
        easeInOut: function (t, b, c, d) {
            if (t < d / 2) return tween.bounce.easeIn(t * 2, 0, c, d) * 0.5 + b;
            else return tween.bounce.easeOut(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b;
        },
    },
};

MIT Licensed